The time of Ruin has come. The meaning of the Prophecy is becoming clear at last: if Ruin cannot be stopped, all of memory will transform into nightmare. In the tunnels of the Underland, a place of phantoms, monsters, and creatures of god-like power, Aranfal and Brandione are drawn into the game to end all games – a desperate search for the very first memory – while Canning and Drayn grapple with both ancient adversaries and their own abilities. Hunting for a way to destroy Ruin, Brightling journeys into the heart of the Machinery. As she descends, though, she discovers that Ruin is already more powerful than anyone could have imagined. The future – and the past – of the Overland will be reshaped as Gerrard Cowan's mesmerizing epic of power, magic, and memory reaches its finale.
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Page 1Page 2Page 3Page 4Page 5Page 6Page 7Page 8Page 9Page 10Page 11Page 12Page 13Page 14Page 15Page 16Page 17Page 18Page 19Page 20 View More >>- The Hitwoman Gets Lucky (Confessions of a Slightly Neurotic Hitwoman Book 3)
- All The Demons: A Paranormal Academy Reverse Harem Romance (Angel Academy Book 3)
- Exposed: A Book Bite
- Demons Are a Girl's Best Friend (Good Girls & Demons)
- Seven Card Stud (Stacked Deck Book 7)
- Quinn Security
- Zombie Mall
- The Woman in Valencia