The royal bastard of House Vasquer, Argrave, changed after his stay studying magic at the Tower of the Gray Owl.
The sickly man's awkward posture and cruel behavior have been replaced with a neat dignity and acerbic wit.
Though once listless, he now strives towards his goals with a life-or-death tenacity.
Most come away thinking he seems to know too many details about too much. Few can claim to know his motives or his goals.
Yet behind that confident appearance, the primary contributor for an open-world RPG's wiki battles existential dread and things far beyond his ken as he struggles to adapt to a grim, gothic fantasy world mirroring his favorite game.
The prospect of fighting against a world-ending calamity loses all of its appeal when it transitions from entertainment to reality.
Argrave is spurred towards unwanted heroism to preserve his life as he struggles desperately to keep this sinking ship afloat.
List Chapter or Page:
Chapter 1: Valhalla-Bound at the Speed of SoundChapter 2: Unsocial VisitChapter 3: Choosing Between Boredom and SufferingChapter 4: Hot Nights, Cool LooksChapter 5: Bloody Hard WorkChapter 6: Hitchhiking is DangerousChapter 7: Argrave, Meet MargraveChapter 8: Sun Tzu Teaches HorseplayChapter 9: Non-Illegal RobberyChapter 10: Early Onset Eldritch-Induced BaldnessChapter 11: Lion Cub’s First HuntChapter 12: Strike Up the BandChapter 13: A Prince’s PenaltyChapter 14: A Prince’s PrizeChapter 15: SupersessionChapter 16: Firebrand and the CatChapter 17: Theory to RealityChapter 18: Raging Tempest, Roaring FlamesChapter 19: The Sad ClownChapter 20: Royal Road to Misery (2) View More >>