The third volume in F. Paul Wilson's seies of novellas about a time and place very much like our own except that the science of genetics is decades more advanced, wherein the fates of a set of humans and a race of recombinant chimpanzees "upgraded" with human genes are inextricably entwined.
Book Three -- Meerm, opens with a fire in a globulin farm. This is not a quaint old house in a bucolic setting, but a rundown Bronx tenement where sims are infected with various diseases; the survivors become "cows" and are milked of their immune globulins which are then sold to the highest bidders.
Someone wants this particular farm out of business. A masked raiding party adbucts the sims and the humans who run the place, then burns it to the ground.
But one sim escapes. Her name is Meerm and the hunt is on to find her. She doesn't know it, but she carries a secret that can change the world.
If she can survive.
Book Three -- Meerm, opens with a fire in a globulin farm. This is not a quaint old house in a bucolic setting, but a rundown Bronx tenement where sims are infected with various diseases; the survivors become "cows" and are milked of their immune globulins which are then sold to the highest bidders.
Someone wants this particular farm out of business. A masked raiding party adbucts the sims and the humans who run the place, then burns it to the ground.
But one sim escapes. Her name is Meerm and the hunt is on to find her. She doesn't know it, but she carries a secret that can change the world.
If she can survive.