My mother was a wicked witch. And all her spells ever brought was trouble. Since her death, with no power of my own, I've stayed far, far away from magic . . .In a San Francisco struggling to recover from earthquakes and rising seas, and where technology can do things that are close enough to magic anyway, Maggie Lachlan is a computer whisperer. The one they call when no one else can find the elusive bug bringing a complex system to its knees. They call her the Techwitch. But she knows there's nothing magical about what she does. It's just hard-earned skill. So when Damon Riley, owner of the world's biggest virtual reality gaming company comes calling with a problem that his entire empire of geeks can't fix, Maggie leaps at the job. Riley Arts is the kind of place she feels at home. Wall-to-wall tech. No magic. Except, perhaps, for the unsettling chemistry she has with the man in charge.But she never imagined stepping into one of Damon's games would...